| Attack | Attack |
| Attack, Decay | Attack, Decay |
| Attack, Decay, Decay 2, Sustain, Release | Attack, Decay, Decay 2, Sustain, Release |
| Attack, Decay, Decay 2, Sustain, Sustain Level, Release, Release 2, Freerun, Looping, Time, User Drawn | Attack, Decay, Decay 2, Sustain, Sustain Level, Release, Release 2, Freerun, Boucle, Time, User Drawn |
| Attack, Decay, Sustain, Release | Attack, Decay, Sustain, Release |
| Attack, Decay, Sustain, Release, Looping | Attack, Decay, Sustain, Release, Boucle |
| Attack, Decay, Sustain, Release, Triggered | Attack, Decay, Sustain, Release, Triggered |
| Attack, Hold, Release, Monophonic, Triggered | Attack, Hold, Release, Monophonique, Triggered |
| Attack, Release | Attack, Release |
| Attack, Sustain | Attack, Sustain |
| Attack, Sustain, Release | Attack, Sustain, Release |
| Decay | Decay |
| Delay, Attack, Decay, Sustain, Hold, Release, Level 1 | Delay, Attack, Decay, Sustain, Hold, Release, Level 1 |
| Delay, Attack, Decay, Sustain, Release, Level 1 | Delay, Attack, Decay, Sustain, Release, Level 1 |
| Delay, Attack, Decay, Sustain, Release, Rate 1, Level 1, Looping, Time | Delay, Attack, Decay, Sustain, Release, Rate 1, Level 1, Boucle, Time |
| Delay, Attack, Decay, Sustain, Sustain Level, Release, Rate 1, Level 1, Looping, Time | Delay, Attack, Decay, Sustain, Sustain Level, Release, Rate 1, Level 1, Boucle, Time |